Abstract:
Gamification, the application of game-design elements in non-game contexts, has gained significant traction in the education sector. This study evaluates the impact of gamification on student engagement and learning outcomes through a combination of qualitative and quantitative analyses.
The research incorporates surveys, test score comparisons, and engagement metrics to assess the efficacy of gamified learning environments. The findings suggest that gamification enhances student
motivation, fosters active participation, and improves academic performanc
|